Capt. R Doyle
Everything was modelled/detailed in Zbrush with some pieces (Jacket and scarf) made in Marvelous Designer first.
Retopology done in 3Dsmax and baking in Marmoset Toolbag. I wanted to test its baking tools and was surprised by the visual aids for tweaking the cage and how easy (mostly painless) it was to get some good results, I was very happy with it.
I used Substance Painter for the textures, took it back to 3dsmax for posing (with some help of zbrush for the facial expression) and finally again to Marmoset Toolbag for presentation.